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How to play Bunco
- Set up your tables. Seat 4 players per table (2 vs 2). You need 3 dice per table. Designate one table as the head table (Table 1).
- Know your target number. Each of the 6 rounds has a target number matching the round (round 1 = 1s, round 2 = 2s, etc.).
- Roll and score. Teams take turns rolling all 3 dice. Score 1 point for each die matching the round number. Rolling all 3 matching dice is a Bunco: your team wins the table and the round ends immediately at your table.
- Call game. The first table to reach 21 points calls "Game!" All other tables finish their current roll, then stop and tally scores.
- Rotate and repeat. Losing teams stay at their table. Winning teams (except at Table 1) advance up toward Table 1. The losing team at Table 1 drops all the way down to the last table. Play 6 rounds total.
Rules reference
Objective
Score the most wins across 6 rounds. Bonus points for Buncos. The player with the most wins at the end of the night takes the prize.
Setup and tables
- Minimum 2 tables (8 players), typically 3 tables (12 players)
- 4 players per table, seated 2 vs 2
- Tables are numbered 1 through N. Table 1 is the head table
- Each table needs 3 dice
- Ghost players fill empty seats when player count doesn't divide evenly by 4
Rolling and scoring
- Teams alternate rolling all 3 dice as fast as possible. There is no turn limit
- Score 1 point per die matching the current round number
- Keep a running tally. First team to 21 wins the round at that table
- A Bunco (all 3 dice matching the round number) wins the table for your team and ends the round there, whatever the score
Calling game
- When any team reaches 21, they call "Game!" loudly
- All other tables finish their current roll, then stop
- Each table reports their score. Higher score wins that table's round
- In a tie, the team that was winning most recently wins (or flip a coin)
Player rotation and partners
- After each round, losing teams stay at their table
- Winning teams (Tables 2 through N) move up one table toward Table 1
- The losing team at Table 1 drops all the way to the last table
- Winners and incoming players split up, so you never keep the same partner twice in a row
- This ensures everyone plays with different partners throughout the night
Ghost players
- A ghost player fills a seat when there aren't enough real players for full tables
- Ghost players rotate normally and move with their team like a real player
- Ghosts don't roll. Someone rolls for them, usually their human teammate, or anyone at the table if that isn't possible
- Ghosts can't earn a Bunco. Three of a kind rolled for a ghost only counts as points
Buncos
- A Bunco occurs when all 3 dice show the current round number on a single roll
- The roller's team wins the table, counted as a win, and the round ends there
- Only real players can earn a Bunco, not ghosts
- Buncos are tracked individually and count toward final tiebreaking
- Multiple Buncos can occur in the same round at different tables
Winning the game
After 6 rounds, tally each player's wins, losses, and Buncos. Rankings:
- Most wins
- Most Buncos (tiebreaker)
- Most total points (second tiebreaker)